os_environment:
- Choose one: "Windows 11 style desktop" or "macOS Sonoma style desktop"
- If not specified, let the model choose the most natural OS UI
- Use authentic UI elements based on the selected OS
subject:
- A character based on reference image A
- Rendered with semi-3D, anime-style shading
- Clear solid shadows and highlights defining volume
- Appears as a desktop mascot overlay interacting with real OS UI
composition:
- A realistic computer desktop in 16:9 aspect ratio
- Include authentic-looking application windows and icons
- Character positioned naturally on or around these UI elements
action:
- Allow the model to freely choose mascot-like behaviors such as:
- lying across the top edge of a window
- sitting on a window frame
- touching, inspecting, or reacting to icons
- peeking from behind folders or apps
- Actions should feel physically grounded and slightly playful
location:
- Displayed on a real OS-style desktop (Windows/macOS)
- Show recognizable UI elements (e.g., Chrome window, folder icons, taskbar/dock)
- Icons and windows appear authentic but used only as background elements
style:
- Semi-3D anime shading (soft cel-shaded look)
- Defined shadows instead of rim lighting
- Clean digital rendering that blends naturally with real desktop UI
camera_lighting:
- Neutral frontal or top lighting to create solid, directional shadows
- Soft ambient light to keep color harmony with the desktop
- Screenshot-like straight-on camera angle
colors:
- Desktop in cool OS-like tones
- Character colors follow reference A accurately
- Shadows emphasized for 3D volume
text:
- None unless needed
edit_instructions:
- Use reference A for character accuracy
- Emphasize 3D-like volume with clear shadow planes
- Ensure the character appears layered above real desktop UI elements
- Keep real UI assets unmodified and only as contextual background
references:
A: "Character appearance reference"
extras:
- high resolution
- realistic OS UI rendering
- clean compositing and precise layer separation
- allow creative mascot-like movement
os_environment:
- Choose one: "Windows 11 风格桌面" 或 "macOS Sonoma 风格桌面"
- If not specified: 让模型选择最自然的操作系统 UI
- Use authentic UI elements: 基于所选操作系统使用真实的 UI 元素
subject:
- 基于参考图 A 的角色
- 采用半 3D、动漫风格的渲染
- 清晰的实色阴影和高光定义体积感
- 表现为与真实操作系统 UI 互动的桌面吉祥物覆盖层
composition:
- 16:9 比例的真实电脑桌面
- 包含看起来真实的应用程序窗口和图标
- 角色自然地位于这些 UI 元素之上或周围
action:
- 允许模型自由选择类似吉祥物的行为,例如:
- 趴在窗口顶边
- 坐在窗口边框上
- 触摸、检查或对图标做出反应
- 从文件夹或应用程序后面探出头
- 动作应感觉有物理落地感且略带顽皮感
location:
- 显示在真实的操作系统风格桌面(Windows/macOS)上
- 展示可识别的 UI 元素(如 Chrome 窗口、文件夹图标、任务栏/程序坞)
- 图标和窗口显得真实,但仅作为背景元素使用
style:
- 半 3D 动漫渲染(柔和的赛璐璐风格外观)
- 轮廓分明的阴影,而非边缘光
- 干净的数字渲染,与真实桌面 UI 自然融合
camera_lighting:
- 中性正面或顶部照明,以产生实色、定向的阴影
- 柔和的环境光,保持与桌面的色彩和谐
- 类似屏幕截图的平视摄像机角度
colors:
- 桌面采用冷色调 OS 风格
- 角色颜色准确遵循参考图 A
- 强调阴影以体现 3D 体积感
text:
- 无,除非必要
edit_instructions:
- 使用参考图 A 以确保角色准确性
- 通过清晰的阴影面强调类 3D 的体积感
- 确保角色看起来像是分层叠加在真实桌面 UI 元素之上
- 保持真实 UI 资源不做修改,仅作为上下文背景
references:
A: "角色外观参考"
extras:
- 高分辨率
- 逼真的操作系统 UI 渲染
- 干净的合成和精确的图层分离
- 允许富有创意的吉祥物般动作
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