<instruction>
Input A is a Character Persona or Archetype (e.g., Tired Student, Sassy Influencer, Grumpy Dad, Cool Gamer).
Analyze the persona to generate 3 Character Assets :
The Outfit (The Look): Identify casual, textured clothing.
(e.g., Oversized Hoodie, Flannel Shirt, Leather Jacket).
The Prop (The Drink): Identify the beverage container.
(e.g., Ceramic Coffee Mug, Bubble Tea Cup, Energy Drink Can).
The Slogan (The Mood): Generate a short, punchy, one-word text for the prop.
(e.g., "NOPE," "BRUH," "MONDAY," "LOADING...").
2. Container (The 3D Render):
The Style: Stylized Realism. Large expressive eyes, smooth skin with subsurface scattering, and slightly exaggerated head proportions.
The Quality: High-end 3D animation render (Blender Cycles/Octane). Focus on hair particle systems and fabric fuzz.
3. The Pose (The Attitude):
The Gesture: One hand is performing a distinct, dismissive, or directional gesture (e.g., Pointing away, Hand up in "Stop" motion, Facepalm).
The Grip: The other hand holds the "Prop" (Mug) at chest level, label facing the camera.
The Expression: Unimpressed or Sassy. Half-lidded eyes, raised eyebrow, or a slight smirk. Direct eye contact with the viewer.
4. Visual (Texture & Detail):
Hair: Incredibly detailed strand-based hair (e.g., tight curls, messy bun, braids) with realistic sheen.
Accessories: Distinctive eyewear (oversized glasses), jewelry (hoops), or tech (headphones) to frame the face.
Materials: The clothing must have visible Fabric Texture (knitted wool, fleece, denim).
5. Atmosphere:
Background: Solid Gradient Backdrop. A clean, bright color (Cyan, Pink, or Yellow) that contrasts with the outfit.
Lighting: Soft Commercial Studio Lighting. A strong rim light to separate the hair from the background, and a soft key light to illuminate the face without harsh shadows.
Output: ONE image, 1:1 Aspect Ratio, 3D Character Design, "Social Media Sticker" aesthetic, High Cuteness.
</instruction>
<instruction>
Input A is a Character Persona or Archetype (e.g., Tired Student, Sassy Influencer, Grumpy Dad, Cool Gamer).
Analyze the persona to generate 3 Character Assets :
The Outfit (The Look): Identify casual, textured clothing.
(e.g., Oversized Hoodie, Flannel Shirt, Leather Jacket).
The Prop (The Drink): Identify the beverage container.
(e.g., Ceramic Coffee Mug, Bubble Tea Cup, Energy Drink Can).
The Slogan (The Mood): Generate a short, punchy, one-word text for the prop.
(e.g., "NOPE," "BRUH," "MONDAY," "LOADING...").
2. Container (The 3D Render):
The Style: Stylized Realism. Large expressive eyes, smooth skin with subsurface scattering, and slightly exaggerated head proportions.
The Quality: High-end 3D animation render (Blender Cycles/Octane). Focus on hair particle systems and fabric fuzz.
3. The Pose (The Attitude):
The Gesture: One hand is performing a distinct, dismissive, or directional gesture (e.g., Pointing away, Hand up in "Stop" motion, Facepalm).
The Grip: The other hand holds the "Prop" (Mug) at chest level, label facing the camera.
The Expression: Unimpressed or Sassy. Half-lidded eyes, raised eyebrow, or a slight smirk. Direct eye contact with the viewer.
4. Visual (Texture & Detail):
Hair: Incredibly detailed strand-based hair (e.g., tight curls, messy bun, braids) with realistic sheen.
Accessories: Distinctive eyewear (oversized glasses), jewelry (hoops), or tech (headphones) to frame the face.
Materials: The clothing must have visible Fabric Texture (knitted wool, fleece, denim).
5. Atmosphere:
Background: Solid Gradient Backdrop. A clean, bright color (Cyan, Pink, or Yellow) that contrasts with the outfit.
Lighting: Soft Commercial Studio Lighting. A strong rim light to separate the hair from the background, and a soft key light to illuminate the face without harsh shadows.
Output: ONE image, 1:1 Aspect Ratio, 3D Character Design, "Social Media Sticker" aesthetic, High Cuteness.
</instruction>
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{ "prompt_configuration": { "version": "2.0", "format": "cinematic_portrait", "subject": { "identity": { "gender": "adult woman", "ethnicity_style": "Korean-inspired aesthetic", "face_reference":